
You’ll still be able to pick Ability Improvement in the future, but Dual Wielding will allow you to dual-wield non-light weapons, raising your damage output. We recommend picking Dual Wielding here since you can already gain one extra ability point by defeating Auntie Ethel to bring your DEX up to 18.


Weapons: Dual-wielding rapiers, scimitars, shortswords, daggers, and hand crossbows.Abilities: 8 STR, 17 DEX, 14 CON, 13 INT, 13 WIS, 10 CHA.Background: Charlatan, Criminal, or Urchin for any mix of Deception, Stealth, and Sleight of Hand.

Your high initiative will also ensure that you’re always one of the first characters to act when combat begins. You’ll also have high movement to reach distant targets, along with the ability to pass difficult stealth checks to keep your Advantage when attacking. This build will turn your Rogue into a dual wielder to take advantage of those three attacks we mentioned above-one with the main hand, and two with the off hand. Just to be clear, we avoided multiclassing in this build, but you can always respec and change classes if you’d rather go with a slightly different Rogue instead. We also have a Rogue class guide that provides tips for character creation. You’ll be able to attack up to three times per turn, or use your bonus actions for movement and hiding whenever you see fit. We’re going with a Thief build here because of how much freedom it gives your Rogue in various situations. Baldur's Gate 3 Rogue build guide - Thiefīaldur's Gate 3 Rogue build guide - Thief.
